January 14, 2009

Lets Talk About Rogues

Posted in General, Questing, WoW tagged , , , , , , at 7:21 pm by Andrea

dpsMy rogue is currently level 75. I had never been one for melee classes, but I am enjoying her. I admittingly am NOT a rogue expert, as I am still learning the class. I however hope to play her equally as well as my other classes, and maybe get to run with her every now and again. I am completely noob to the rogue, still learning all the ins and outs… but at level 74 I pulled over 1k in an instance… which isn’t bad. For now, I am just leveling her up, mostly through questing but lately Ive been pulling some instances, and I also took a good hard look at her spec. I knew I didn’t know what I was doing, so I hit up a senior rogue in our guild, and asked his advice… here’s what we came up with.

Poofnstab is running 15/51/0 (eventually it will be 20/51/0 when she finished leveling) Lets take a look at her spec thus far:

Combat

Tier 1

Improved Sinister Strike (2/2): Reduces the energy cost of Sinister Strike by 5. Being as this ability is rogue bread and butter (unless you are sub, then its hemo) I figure a little less energy cost is a good thing.

Duel Wield Specialization (5/5): This increases the damage done by my offhand weapon by 50%. Since combat is about sustaining damage, this is a good one to pick up.

Tier 2

Improved Slice and Dice (2/2): Increases  the duration of Slice and Dice by50%. I use Slice and Dice on every fight, when soloing I only put up one or two points before I pop this and it lasts me the whole fight. For a boss fight putting up all five points will last you quite a while.

Percision (5/5): Increases chance to hit with weapon and poision attacks by 5%. This helps with that whole hit rating noise Im still working on.

Tier 3

Endurance (2/2): Reduces the cooldown of Sprint and Evasion by 1 min, and increases stamina by 4%. Adds a little surivability for when you go aggro happy.

Tier 4

Aggression (5/5): Increases the damage of my Backstab, Sinister Strike and Eviscerate abilities by 10%. I don’t really use backstab, but two out of three isn’t bad.

Tier 5

Blade Flurry (1/1): Increases attack speed by 20% and also hits a second mob. I usually pop this ability after getting Slice and Dice up and follow it up with Murder Spree when there is more then one mob around. Watch the numbers fly.

Sword Specialization (5/5): Gives a 5% chance to get an extra swing in on your mob. Now I just like swords. Some people prefer maces, or daggers. I’m a sword kinda girl, and thats all it is.

Tier 6

Weapon Expertise (2/2): Increase Expertise by 10. I’m still learning about this attribute, and will write more on it at a later time.

Blade Twisting (2/2): Increases damage of Sinister Strike and Backstab by 10%. Also has a 10% chance to daze your target. Again, I don’t tend to use Backstab, but Sinister Strike is constantly going off, so that 10 percent is worth it. Also, an occasional daze doesn’t hurt.

Tier 7

Vitality (3/3): Increases energy regeneration by 10%. Rogues are always out of energy, this helps lesson how often I recieve the “I can’t do that yet” error message.

Adrenaline Rush (1/1): Increases energy regeneration by 100% for 15 seconds. Great for those extended boss fights.

Tier 8

Combat Potency (5/5): Gives your offhand autoswings a 20% chance to regen 15 more energy… this is starting to sound like Mp5 right? Well thats the idea, except rogues don’t get to have mana pots.

Tier 9

Unfair Advantage (2/2): Gives a chance when you dodge an attack to strike back with 100% of your weapon damage. Yeah… that is a little bit unfair. I reccomend you read the comments on this ability under the link… its uses are truly entertaining.

Surprise Attacks (1/1): Finishing moves cannot be dodged, and gives Sinister Strike, Backstab, Shiv, Hemo, and Gouge abilities a 10% damage increase. Those little increases to Sinister Strike are really starting to add up now.

Savage Combat (2/2): Increases Attack Power by 4% and physical damage taken by mobs by 2% when they have poision effects on them. All in all, a more damage please kind of talent.

Prey on the Weak (5/5): Increases the chance to crit by 20% when the target has less health then you (as a percentage). This means if you kill it faster than it kills you, you’re gonna whoop his ass with some high numbers.

Tier 10

Murder Spree (1/1): Allows you to step behind multiple mobs hitting them every .5 seconds with both weapons until five hits are finished. You can also do this to a single target. I usually pop this with Blade Flurry when there are multiple mobs around. Its really a quite nice talent.

Assassination

Tier 1

Evisercate (3/3): Increases damage done by Evisercate by 15%. I use evisercate a lot when Im soloing, and as part of a rotation for bosses, so really, this is used often.

Malice (5/5):  Increases crit strike chance by 5%. Rogues are well known for popping out of no where and killing a mob before they even realize whats happening. Crit is a major factor in this.

Tier 2

Ruthlessness (2/3): Gives finishing moves a 40% chance to add a combo point to the target. Always nice for getting started on the next rotation.

Tier 3

Lethality (5/5): Increases crit strike bonus of all combo moves by 30%. In the previous tree we worked on the direct damage, on this tree, we’re grabbing some crit.

Obviously, that isnt all the points, but its as far as Ive gotten. I imagine I’ll continue down the Assassination tree and grab up some poision talents before Im done. Ive tested out this spec, and recently replaced a lot of gear… even going so far as to craft my new epic engineering goggles. My unbuffed attack power sits at 2168 and my crit strike is at 26.34%. I believe this is decent for a 75 rogue, but I don’t know what final numbers should look like yet. I’m going to have to start focusing on my hit more as I get closer to 80… but I imagine that will come on its own in time. Hope this helps any nublet rogues like me out there!

December 18, 2008

Time For Some Gear Grinds

Posted in General, Real Life, WoW tagged , , , , , , , at 7:09 pm by Andrea

Pallylust has achieved 1660 healing, thanks to the help of my awesome guidie, Gahrie, who gifted me with three crafted epics. With the new gear in tow, I took on Heroic Violet Hold and cleared it with no deaths, netting me two new achievements. I then decided to take a crack at Heroic Nexus with Lady Jess to help me heal. It was late and we were being sloppy and failed to drop the arcane guy whos name escapes me at this very moment. We’ll try again today likely. Either way, its occured to me that I need to set an outline of where to go to get some gear drops. I have been randomly running regulars, and thus far, nothing has dropped that is really of any use to me. So I’ll be conducting some research soon.  You can look forward to that post. Also, I still run my alts, they haven’t been neglected, but are still in the leveling process, I’ll be making posts for my rogue and death knight soon. 

Finally, Ive been considering doing some interviews of my own guildies and their take on their respective classes and what makes WoW so enjoyable for them… so occasionally and starting soon, you’ll be seeing those here too. Sorry for the lack of anything really educational lately, I’ve been on the grind to gear up to heal runs and raids for my own guild, and with Christmas coming and final projects due soon for my college courses, Im having less time to spit out some useful information. I promise to do better soon. Please look forward to it. Happy Holidays everyone, and the new posts will be going up soon!

Andrea

November 24, 2008

Paladin Healing in Wrath

Posted in General, WoW tagged , , , , , , , at 6:49 pm by Andrea

Well, now that I’ve had a chance to level a bit (which I am doing Holy, and ding, 76 btw) I guess I can say some things about healing in some of the instances. First and foremost, I must declare my love for Beacon of Light. I no longer have to choose between the tank and a DPS. I love being able to heal both at the same time. This have become useful in fights that have an AOE ability. I generally just keep it up throughout the instance, though that is hardly nessecary.

For the standard five mans from level 70 to 75, I’ve noticed a lot of recycled fights and areas, but some are really unique. I came across one instance that didn’t have any trash really, only bosses with mulitple waves of baddies before it. These kind of fights do a number on my mana regen. The first time through I didn’t know what to expect, and of course we wiped, but once I saw it I was able to adjust, and with proper rotation of my abilities I was able to not only sustain my mana, but never have to use a pot. So here’s that casting rotation that I use all instance long. It allows my tank to continuously pull without me needing to stop and drink.

Beacon of Light — I always cast this on my tank. That way, should there be an AOE ability, I can heal up my DPS first, and not have to worry about the tank going down. Very handy for the single target healers like us.

Gift of the Naaru (Draenei only as needed) — I put this up on boss fights that have fears or other non casting spaces in them. It holds over my tank until I come out of it.

Divine Plea — I hit this innervate like ability every single time it comes up. I have a handy mod that makes a sound each time one of my cooldowns comes up… so I don’t forget. So long as you remember to pop this every time it comes up, you’ll have little to worry about in terms of mana.

Trinkets — I usually pop these when I use Divine Plea. The reason for this is you DO take a spellpower hit in using Divine Plea. I use my trinkets to help counter that.

Divine Illumination — I pop this usually AFTER my Divine Plea has finished. This allows me to spam away and use less mana… and lasts 15 seconds… so I only cast using full mana without regening for 45 seconds more… and then I pop Divine Plea again.

Lay on Hands (as needed) — Desperate times call for desperate measures. If I must use this spell, I throw it down and then pop my divine plea. There is also a Glyph that rewards mana back to you when you use this spell.

Light’s Grace and Holy Shock (as needed, NOT MANA EFFCIENT) — I ONLY use these two, and always together, in a desperate attempt to get my tank back up to a relatively safe point, so that I can resume normal healing.

Rinse and Repeat

All the while, while healing, I actually rarely use my Holy Light spell. It just takes too darn long to cast. I have a bit of haste on me, but I still prefer to spam my Flash of Light. It’s quick, it casts often, and crits often. Of course with crits comes more mana back for me, which in turn still leads to my sustainability. 

Currently, my paladin sits with 1230 spell power, 11k hitpoints, and 28 percent crit holy. She’s still half in TBC gear, and her build is just made up. It isn’t one I picked up online. I generally put the points where they sounded nice, and Ive started building down the ret tree a little bit hoping to make my questing a little bit easier. She also has all her Glyphs, which I will post about in due time. For now, I wanted to get this casting rotation out there, for anyone who might be struggling with mana regen in the new instances.

November 16, 2008

Good Job, Bliz

Posted in General, WoW tagged , , , , , at 2:29 am by Andrea

 

The Nexus

The Nexus

No really, this isn’t a crack shot. It takes a lot of work to keep a game of this scale running. I think Blizzard did a superb job with the transistion from TBC to WotLK. I’ve only experienced minimal lag. The frusterating things I HAVE encountered have been no fault of blizzard’s, unless you count making a game so awesome it attracts so many people that mobs are no where to be found and queues are sky high. In fact, thats what I’m doing right now…. waiting for my turn in the queue. We didn’t used to have a queue, now we have one 1000+. It’s mildly frusterating but I’m sure it will dwindle soon. Anyways, Pallylust is level 71. We already have a few 80s on our server but I am so through rushing it. I’ve taken my time, been playing with my hubby, and even fit in an instance. The zones are beautiful and the small details

The Nexus

The Nexus

go far. I specially love the death effect of some mobs, where they hit the ground and explode into dust upon impact. It’s a nice touch. And if you happen to do an instance, the Nexus is very pretty and a nice easy one to start with. I went last night and healed it with only one wipe, most of the trash mobs were cake. I also took some time to level fishing up a bit, and am LOVING the stat food available to me. I’ve got quite the to-do list still though.

 

So on that note, Im gonna go attempt to level some more.