February 9, 2009

WTB More Healers

Posted in Guild, WoW tagged , , , , , , at 6:52 pm by Andrea

So, these last few weeks have been downright exhusting. I stepped out of guild management a long time ago, because I am just one of those people who can’t leave it alone. I have to micro manage it and supervise and do everything to make sure it is done right. This time around it isn’t I who holds the deed to the guild, that would be Lutrail… however, due to his schedule versus mine, and a severe lack of healers, I end up scheduling and leading the raids. It’s not a big deal, 3 or 4 days a week isn’t something that is too difficult to make, but since it requires both Garen and I to run at the same time, from 6pm to 9pm our time, a lot gets ignored. 

Usually, we all get home about 4:30, have dinner around 5:30, clean up, do homework and all that. The baby went to bed at 7pm and the older child in bed by 8:30. I usually finished up any homework for the day after that, and Garen and I would try to be in bed by 10:30 or 11, so we can get up at 6:30 the next day. Typical family life right?

Now don’t get me wrong, I LOVE to help my guildies, I love being there for my guild! I just can’t be there everyday… because now our schedule has changed… We get home at 4:30, I get my son done with his homework, and we rush to feed them dinner. We ignore the chores, turn on a movie for the kids, and prepare the raid by 5:30 my time. Leading a raid and watching kids is a skill I think I’ve fine tuned, but it does get incredibly frusterating from time to time. When we aren’t running raids, we are solving issues that arise, healing much needed heroics and farming our own gold for our repairs and reagents. On raid nights I’m rushing to finish my own homework, which is due by 10pm my time. Perviously, I was doing my homework, updating the blog(s), and updating my twitter stuff during the day. Now I am spending the day catching up on the chores we ignored to raid… It was getting tight, but still manageable right?

Well, I had something come up last friday night. My landlord is moving to Arizona, and is selling this house that we live in. She needed us to come down, meet the realtor and sign some paperwork right away because she was leaving the state the next day. This meant that Garen and I would not make our Friday raid. Well, I thought, not a big deal, as on the weekends we have two more healers available. So, I instructed the guild that the should go without us, and to take the two other healers, but a few protested that group two was supposed to stand up that weekend. And they were right, Garen and I had two healed the Naxx ten to free up a healer to work with the weekend healer to try a group two. So, I instructed them to instead, stand up the group two and I would try to take group one later. And so, I left someone in charge, told them to PuG the people they are missing, and logged out, feeling pretty bad.

I hadn’t been gone half an hour yet when I got a phone call from a good friend that is a guildie, telling me one of my tanks has left the guild. Communication issues he said. Great… So I get home about 9:30 my time and log in. I count 4 guildies in Naxx, so I ask whats up? Four was all that showed I was told, except the tank that quit was signed up too, so I asked about it. No one had a real answer other then communication failure, so I hit him up in a tell. I apologize for the error and explained I had something come up. He said he’d been rash, but that he wanted a few days….. So I’ll give him a few days…

But in the meantime, holy crap! I have to not make it for one day and I lose people and raids get messed up? I cannot be the only person capable of doing this…. I assume it must be the lack of healing available that is causing the trouble. I have searched high and low, in PuGs, in the realm forums, even on this blog. The healers on this server are pretty set in their current guilds. I was quickly running out of ideas until a nice woman named Plx whispered me and said, “I heard DC has some people leave the server”. “Yeah” I said. I didn’t know what else to add to it, it’s not excatly a high point for the guild, but she continued on…”We did too. A lot of people. Our guild was known as ‘We Wipe On Trash'”. I’d heard that name before, seen them running around too. I think they had pretty good progression.

“Wow, that sucks,” I said. “Guess we’re in the same boat huh?” 

“Well, thats why I’m talking to you. WWoT and Nephilem on our server suffered the same fate, and so has DC. Our idea is to put the three guilds together into one new guild, and we’ll call it, Abyss”



Holy crap thats a great idea! We’ve got the largest numbers of the three guilds, but Nep and WWoT are a little bit ahead on the gear. I think we had real potential to help each other out, and the guild merger talks were born. So far, the guild has been very positive about the idea, and I anticipate a majority vote after Thursday’s joint run. The runs will no longer depend on me being able to make it! Yay!

So the point of this post? As you may have seen on our guild website, we may be merging with another guild. DC will not die, we will not disband it (if any old DC players are reading this you can take that deep breath now). There are too many bank tabs bought, and the added security that we could always go back should the merger crash and burn (and trust me, they often do). However a few measures have been taken to prevent that from happening.

  1. This is not a rush decision. We’ve been talking for a few days as of right now, but no one is to cast a final thought until after the joint run on Thursday, and we do want to hear from everyone, so it might take a few days to get all the votes.
  2. Garen, Lutrail and I have spoken to Plx of WWoT and Elio of Nep to make sure the leaderships are all on the same page.
  3. We made sure that everyone is welcomed, even friends, family, alts, and those not yet capped.
  4. No talks on offical guild rules, loot systems or any other major choices have been made yet. That will not be done until all three guilds are together into Abyss, and it will be rules we all agree on.

Most of all, the merger should provide the right kind of balance the guild needs to do the runs they’ve been dying to do. Without relying on my schedule to do them. The runs can be earlier for our east coast members, which is a HUGE plus. So, I’m crossing my fingers that the merger is indeed, a success. So far, I’ve enjoyed the members of the other guilds I’ve met.

On a totally unrelated to mergers note, Garen and I attempted to two man MC. We’re both healers, but since I wear plate, I can get away with



a little more then he can. So I tanked/DPS and he healed. We got the trash alright, and we got Luci after a 20 minute fight… but Mag we didnt clear all the dogs for (and got feared into them) and Gahennis got us with a nice big 75% healing nerf curse. I think I’ll need to bring a druid or a mage with us. I’d forgotten what most of the bosses do anymore, and that makes me kinda sad… but hey, I had fun trying.

Also, did anyone ever notice there is a statistic for “deaths by Hoggar”? I thought that was just awesome. Who remembers level 1 alt raids on Hoggar? I do I do! Additionally, in the things I hadn’t noticed before files, did you know it was possible to hit the bottom of the water in the rather large AN drop? I didn’t but, it happened, poor DK.

Also, Jaanu got the coolest achievement of all! Grats Jaanu!

Coolest Achievement Ever!

Coolest Achievement Ever!







Finally, hopefully with the guild changes I’ll have more time to update this blog… I hope.


February 3, 2009

I Love You, Too!

Posted in General, WoW at 6:46 pm by Andrea

Did you miss me? I’ve been around just incredibly busy. I’ve got a whole new fresh website for my guild all put together and running live (http://www.damagecontrolguild.net) And I’ve been busy running raids (we got Gothik, this week) and recruiting (We still need healers and ranged DPS, interested? Click the guild link to apply). Also, I’ve been enjoying my alts, particularly, my Death Knight. She’s level 70 now, and thanks to a little post about not mashing buttons, she’s making progess rather quickly. Now my guild knows who my alts are, but I don’t imagine that I’ve been on the server long enough for many to know my name, let alone my alts.


Goldfish and Hearts

Goldfish and Hearts

So imagine my surprise when I log into my DK to find an email waiting for her from a guy named Lemonaid. Orginally, I assumed he was just a guildie being nice… however, he’s not. He’s a level 80 guild leader of his own, and one I’ve never heard of before. So I wrote him back, and I said I loved him too, and asked if we ever met before…. in which he replied with ANOTHER goldfish saying that no, we haven’t met, but he loved me anyways… cute I thought, So… I tossed out another email, gave him a happy fun rock and told him to spread the happiness around… we’ll see what he comes up with later today when I log in.

January 26, 2009

And So It Begins!

Posted in Guild, Raids, WoW tagged , , , , , at 10:56 pm by Andrea

Whoops, didn’t mean to neglect the blog for so long… also forgot about poor old Twitter too. It’s been an exciting week for <Damage Control>. We decided to take on the raiding as soon as possible and its been a fun trip so far. This week we’ve cleared Ten Man OS, Ten Man VoA, Naxx (Spider Wing, Patchwerk and Plague Wing up to Heigan the Unclean) and ALL of the Horde City Leaders! I think this is pretty damn good for spur of the moment raiding. I personally also finally managed to heal the last boss of Heroic Halls of Lightning. I have no idea why thats been so tough for me but it has.

Also in Andrea news… I’ve leveled Herb/Alch on my DK to 375. I want to get it up there to prepare pots and such for our raids. Im also working on my rogue still. She’s only 76. I have no idea why it’s pissing me off so badly but I am leveling her slowly all the same.

I’ve got some more informative posts circling in my head that I’ll hopefully have up for you all soon… in the meantime, have some screen shots of the guild’s achievements:


Ten Man OS Cleared

Ten Man OS Cleared










On the way to Patchwerk

On the way to Patchwerk


































Spider Wing

Spider Wing

January 21, 2009

Diving Right In

Posted in Guild, WoW at 7:37 pm by Andrea

wowscrnshot_011809_234739So, I’ve been helping to run my guild. Our head guy, Lutrail, did some work lately with our ranks and I think we’ve narrowed it down to a much less confusing state of being. Which is awesome. I do think any guild leader should ensure that ranks are not only understood, but that the members know if and how they can promote, even if they aren’t that worried about it. Knowing that you can makes all the difference, in my experience at least.

I’ve noticed that the guild is still a little on edge, though things have certainly calmed down and people aren’t leaving anymore. I recently scheduled a guild meeting for Thursday. I intend to do this fairly often, to not only keep the guild informed, but to keep them INVOLVED. Like right now, we’re recruiting, and really, I don’t like to recruit people I’ve never run with. However, if the members meet someone great on a run, and they’re interested in joining, I am ALL over that.

Still, there were some concerns. A good chunk of the guild approached me in tells or on our forums asking me why we were having this meeting. I think they were worried about bad news. I of course reassured them that communication was important and I was just trying to keep everyone informed, but I think they are still worried. The idea over the guild meeting is to go over a few things and answer any questions. Some topics I intend to cover include:

  1. The Guild Vault – See, we have this vault, and its loaded with goodies, but due to the prior leadership not only leaving up filling up every alt with the goods from the guild, I think others are a little bit afraid to take. I want them to take! So I will make sure to mention this.
  2. The New Ranks – We changed their names, but not really the permissions. There are 9 ranks plus the GM. Each one is moreso an indicator of time in guild, or readiness to raid. Promotion is possible and encouraged. The factors include time in, and upon request. Of course, if someone feels they are in a position they shouldn’t be, or one they WANT to be in, all they must do is say so, and we can talk about it.
  3. Raiding – We put our guild on a mini hiatus while we figured out what we still have and still need. Now that we’ve figured it out we are ready to buckle down and dive right in, so we want to make the guild aware of this. Also that means not running with PuGs every Tuesday so we can run guild runs. We should also discuss the plans for looting, raid schedule, and invite methoods.
  4. Recruitment – Things have gone well with this area. I am closing the Paladin class, the Hunter Class, The Boomkin Druid, and the Warlock. However we are still in need of Mages, 1 Holy Priest, 2 Restro Druids and some Shaman, Elemental or Restro.
  5. Getting to Know Each Other – What I mean by this, is as a healer, I try to get used to healing all of the tanks. They all have different styles, different speeds of obtaining aggro and different aoe abilities. Some die faster then others. Knowing my guildies will make the raids that much easier, and I suggest the same to the guild.


The tank appeared naked in OS

The tank appeared naked in OS

So that’s the plan, anyways. On another note we decided to throw together a ten man VoA last night. We managed to keep it guild only. We got him on the first shot, but it was a little sloppy. I only took two healers, myself and my husband. I wonder if I should have opted for a third. Either way the boss went down, and thats what really matters. Well, that, and I had fun. I was so happy for them, we decided to continue to a 10 man OS. I swapped out three people, brought in an extra priest healer, and a mage PuG. Half of the raid had never been before, so it was a learning experience for them. As for me, I’d only been once successfully, and that was a ten man, so we took our time. We had extra long fights on the double pat group, with the mage not understanding his decursing job, but after quickly instructing my DPS to stop casting with the buff, and trading heals around to keep it from getting worse, we managed to down them.


We also suffered some trouble with the second drake. I had assumed (wrongly) that with three warlocks and a mage (and a hunter too, with a DK OT) that the welps would be a breeze. That wasn’t the case. We wiped three or four times before finally getting the welps under control and downing the drake. We finished up the trash and decided to continue tonight. So here’s to hoping that the guild sees success. I know they need it, really badly.

On another note I went to a Naxx 1o man with another guild called Brothers N Arms. Very nice group of guys, RL friends, the whole guild. So I got in at Gluth and continued to clean the place out. I was greatful for the experience so I can use it to lead my own raids, but I also got lucky and walked out with my tier 7 helm as well. I am so excited for the guild to get in there now, I really think they’ll see great success!

January 18, 2009

Sarcasm Abound

Posted in General, WoW tagged , , , , at 8:50 pm by Andrea

Is it bad when Garen is posting more often to my blog than I am? Naaaaahhhh we’re married, that means I get half the credit! Anyways, here’s a post from Garen that is totally full of sarcasm, don’t take anything he says to heart… (I never do) – Andrea


I was torn on what to title this post, so I have decided to use them both. I proudly present:


Youre Doing It Wrong!

You're Doing It Wrong!



I do not consider myself to be a scholar by any means, however, there are a number of words that just anger me when people decide to either not pronounce them properly, or just don’t give a rats behind.

I intend to show you how you are, in fact, doing it wrong.

I give you the following:

Medivh is the guy who let the horde into Azeroth. Some people consider him to be a pretty irritating guy. Others think he payed for his mistake in Warcraft III when he setup the whole Mt. Hyjal thing with Thrall and Jaina.
The reason that this word pisses me off so much is because people do not pronounce it correctly. In written type, the name Medivh can be butchered to no end. However, if you have game sounds turned on, or have played Warcraft 3 or Warcraft 2, then you know the truth.
It is not “Med Vuh”.
It is not “Mee duh vuh”.
It is not  “Med Eee Vee”.
The proper pronunciation is “Meh-Deeve”
The next time someone screws this up, smack them, kick them from the guild, educate them, then publicly ridicule them on the realm forums.

Shattrath is the city of refugees that is stuck in the corner of Terokkar forest. You can’t PvP there, but you can throw yourself from the aldor rise and successfully kill yourself.
The reason that this work pisses me off so much is again, pronunciation. I look at this word and see something very simple. Let’s do a breakdown. Shall we?


People call this city “Shatt” for short. It’s easier. It has a good flow to it. People enjoy doing it. So, tell me, how the hell do these same well educated people look at this work and see Shatharuh city?
That’s right, “Shath-uh-ruh”. 
The next time someone screws this up, smack them, kick them from the guild, educate them, then publicly ridicule them on the realm forums.

This is a reletivily new one that pisses me off. The city has been in the game since day one. However, people have only recently begun to butcher the name. Blizzard uses the Long “A” sound, the short “A” sound, and the “Uh” sound for “A’s” all the time. The trick is knowing when to use what.
So, lets look at this word.
I’ll give you a hint. There are who long A’s and an UH.
The proper pronunciation is as follows. 
DAL. That’s like “HAL” from A space odyssey: 2001.
UH. That’s like “Uh, wut?”
RAN. Like…. Ran. If you try and read too deep into that one, you need kicked in the back of the knee.
Don’t say it like you are English, or Australian, or a Kiwi, or any other breathy sounding nationality. That is, unless you really ARE one of those nationality, then it just sounds awesome! Seriously, ask an Australian to say “Water”. It’s great! But like I was saying…
It’s an AAAH. Kinda like your screaming. If you don’t understand me yet, get in my vent server and I’ll say it for you. REPETEDLY!

This one makes me want to claw my eyes out.
It’s a Re-“A”-gent.
Not a rEEjent.
Not a rEE”g”ent.
It’s a  RE “A” GENT.

Last time I checked, Blizzard had an age limit to play this game (I could be wrong), but I’m pretty sure you should kinda have some knowledge of how to spell if you are going to use the chat function.
I’m going to be blunt here, I apologize in advance.
ROGUE = Sneaky thief guy who can sap, steal, and pops lock boxes. Usually picked last for groups.
ROUGE = Powdery make up that some women put on their faces so that rich guys will buy them food so that boobs can be squeezed!
Got it?
You screw it up again and I’ll kick you in the shin so hard your dog will limp from sympathy.

Scholomance was a school of magic before the invasion of the horde and the arrival of the scourge. Back in Vanilla WoW, a lot of players complained about Scholomance simply because it was a pain in the butt to get any good gear out of there for your specific class. This meant that EVERYONE was running the place. Since everyone was running the place, a lot of people were pronouncing it wrong. This is why I hate this word. Now, I don’t REALLY hate it. I like this word a lot when it is pronounced properly. It makes me smile. But when it gets butchered… I just want to SCREAM!
Scholomance. Everyone gets the “MANCE” part right. Kudos to everyone for that.
But, the Scholo is the part that makes me cringe. 
SCH can make a “SH” sound in some cases. But, not in this one. 
The SCH makes the SK sound that you get from the word School.
The scholo (being a school after all) almost sounds like school when pronounced properly, but it is actually…
Easy, right?

There are a few other words in WoW that really anger me, but I have chosen to not chronicle them at this time. If you feel the need to get into vent with me, I’ll be happy to discuss words and such. But right now, this is a good starter.
DON’T SCREW THEM UP! Or I’ll kick you from the guild, educate you, then ridicule you on the forums!

Being Prepared: The Holy Priest

Posted in General, WoW tagged , , , , , , , at 4:34 am by Andrea

Looks like Garen has got a whole series of priesting posts for my readers to enjoy. Perhaps he’ll eventually become a full time writer here… in the meantime, here’s Garen’s post on priest preparedness…


I warn you now, this post may seem a bit controlling, BUT, this is how I learned, and some of the things it taught me were actually very helpful. So, take it for a grain of salt.

When I was younger, between the ages of 12 and 18, I was in the Boy Scouts. While enrolled in that great institution, we had a motto. 
Be Prepared!
Seems simple enough doesn’t it?
Make sure you have what you need, when you need it, so that you don’t die, someone else doesn’t die, and you don’t get eaten by a bear. From that idea, with the exception of the bear thing, it seems like Boy Scouts and Priests have a lot in common. Well, Priests don’t usually carry Gnomish army knives. But that is neither here nor there.
What I intend to rant about in this space is what all a good priest needs in order to be prepared. This will include things to carry. Macro’s that are helpful. And simple tips that a lot of people/priests don’t always consider. It’s a tips and tricks of the trade kind of thing.

I’ll divide this up into two sections. I hope you enjoy.
What to Carry

The basis of being prepared is what do you take with you when you go places? This can be instances, raids, battlegrounds, etc. Everything you carry is all you have to work with. You can’t take the bank to battle.

Bags: (Big) You start the game with a single 16 slot backpack. This is enough to keep you happy until level 2. MAYBE level 3 if you are competent. But, from that point on, bigger is better. As a level 80 priest, bag space is at a premium. There are a few different methods of acquiring bigger bags. If you are the raiding type, then Zul’Aman is an option. Onyxia’s lair and Magtheridon’s lair are options as well. But if you just wanna burn the cash, then picking up tailored bags of the 18-22 slot variety is your best option. Once you have a stack of bags, you are going to want to designate ONE of them as your utility bag. Set it as your last bag slot, because we will be keeping it full of fun stuff.

Candles: (4 Stacks) Priests have three major buffs that they hand out to their parties/raids. This is Prayer of Fortitude, Prayer of Divine Spirit, and Prayer of Shadow Protection. These buffs utilize candles. Now, since a recent patch, buffs affect the whole raid, not just parties. This is limited the number of candles that each priest must carry. However, since I’m lazy, as most people are, I plan to be prepared.  I carry FOUR STACKS OF CANDLES. That’s 80 candles. That’s enough mats for around 30 buffing sessions. Put these in the bottom row of your utility sack.

Food: (2 Stacks) Food is interesting for a priest. Since you can heal yourself, you don’t really NEED to carry food, but there are those times where you don’t want to drink, heal, then drink some more. So, food is useful there. However, there is another type of food. Stat Food! That stuff is awesome. As a healy priest, I usually carry +Spell power and +Spirit food. But if that isn’t available, then anything that increases spell power or haste is always a good thing. You want two full stacks of this. Nothing is more irritating that starting a boss fight and realizing you ate your last firecracker salmon on the last fight. You want the highest level you can get your hands on.

Water: (2 Stacks) Heals take mana! Mana is restored by drinking. If your regen is high enough, then having a lot of water isn’t really needed, however, there are times you need to drink. (Flashbacks to that 10K hp “tank” at level 80 who didn’t own a shield and preferred the stats of leather and cloth!) Two stacks make sure that you are ready. You want the highest level you can get your hands on.

Potions: (1 Stack of Each) Potions come in many colors. I assume the different colors do different things, but I’m not sure what. Okay, I’m kidding. I know what they do. Considering the dynamic nature of priesting, you always need to have one stack of Mana and one stack of Health potions on you. They stack to 5, which isn’t bad, but could be better. Blizzard made it better by introducing the potion injectors. If you grab an injector kit, you can fill it with 20 charges. That’s usually a better option than only carrying 5.

Elixirs: (1 Stack of Each) Elixirs come in two styles. Battle and Guardian. Each can grant different buffs. Since I’m still leveling my alchemy, I don’t know which ones I’m going to carry yet. BUT, you’ll need one stack of each.

Weapon Oil: (2 vials) The new level 80 oils haven’t been released as of this writing, however, as soon as they are, there will be two vials of the stuff in my bag! +Spell power is preferred.

Bandages: (1 Stack) While it IS true that priests can heal themselves, there are times in combat where you are unable to heal for various reasons such as mana constraints, silence, and so forth. For this reason, your first aid needs to be maxxed out and you should have one full stack of bandages on you at all times. You never know when heals may get that critical.
Inventory of your “Utility Bag”: (Assuming 20 Slot)
1. Candles
2. Candles
3. Candles
4. Candles
5. Food
6. Food
7. Water
8. Water
9. Mana Potion/Injector
10. Health Potion/Injector
11.Guardian Elixir
12. Battle Elixir
13. Weapon Oil
14. Weapon Oil
15. Bandages
16. Profession Specific Slot
17. Profession Specific Slot
18. Profession Specific Slot
19. Fishing Pole
20. Hearthstone
How to light a fire under water

For this section, I will provide a few little tools that will make you even more useful that you already are!

Trinket Macro:  Most priests carry trinkets of the healing sort. A good number of these trinkets have a “/use” feature. And again, a good number of the priests who carry a good number of these trinkets never use a good number of these /use features. A hunter friend of mine (Dechion) found a way to combat this. I have since made it part of who I am and how I play. BEHOLD…. A macro.
/use 13
/use 14
/cast Greater Heal
The reason this is attached to the greater heal is because you use it all the time, which means your trinkets will get used all the time. Also, you won’t be opening the fight with greater heal, so you don’t waste your trinkets on a spot where they aren’t needed.

Rez that Jerk!: In scenarios where there could be multiple deaths, there is the problem of numerous healers trying to rez the same person. This causes lost time and a confusion as to who rezzed who. How do we solve this? Well, this is a throwback to days of yore in the Molten Core!  BEHOLD…. A macro.
/s %T, way to die! Now I have to rezz you. (Or some other witty comment)
/cast resurrection
Now, the “%T” is the important part, because that is what will tell the crowd who you are resurrecting. If you would like suggestions for something witty to say, you can hit the priest forums on the WOW forums. They always have a thread up about witty rez macros.

Sunscreen: A couple of years ago, Baz Lurhman put out a song called “Sunscreen”. It was about good advice that could be attributed to life. While I am not nearly as successful as he apparently was, I offer the following.

Do Not Let Your Tank Die! The results of keeping your tank alive have been proven to increase your life span and the life span of those you are partying with. This will reduce your repair costs, the cost of reagents for buffs, and frustration from your party. The rest of my advice is just that, advice!
•    Always open combat with a prayer of mending and a renew. It gives you a good start on any encounter.
•    Don’t shield the tank unless you have to, or he has sufficient threat/rage. Shielding him can cause him to not generate enough agro to keep the party safe.
•    Use your shadow fiend at every opportunity. You never know if you will be around at the end of the fight. The same goes for your  Inner Focus.
•    If you have to pick a member of your party to let die… It’s going to be the rogue.
•    You are the person keeping the party alive. If they don’t treat you well, you can always leave. But, don’t be a snob, your reputation can precede you.
•    And for the love of everything holy… You don’t need crit rating. That stuff is for mages! You want haste and spirit and regen!

That’s my series of thoughts on the above matters. Now, it may seem like this post came to an abrupt close. And you’re right. It did. I apologize for that. I’ve just been working on it for two days and I’m sick of looking at it. So there you go. I hope it helps. This is my personal contribution to being part of the priesting gustapo.

I’m gonna go write a post about how things are supposed to be pronounced.
And then I’m writing my damn farming guide. Money for free baby!

January 16, 2009

Glyphs for the Holy Priest

Posted in General, WoW at 7:56 pm by Andrea

It would seem Garen is on a roll with his information on his holy priest and why he is… well the way he is… So here you have it… Garen’s Holy Priest Glyphs.


Okay, for the sake of this opening thought process, let’s assume that I am you!
So I’m a shiny new level 80 priest. I’ve already got a little healing experience, and I have made the decision to improve myself.
The first thing I did was respect to “Garen’s Awesome Spec ©”. I then went and loaded up on reagents. (That’s another post).
Now, I’m staring at the AH figuring out what I want for glyphs.
Glyphs? What are those?
Now, back to me being me, and you being you.
Well, Wowwiki gives a decent explanation of what glyphs are and what levels you need to be to use them.
Let’s read that now, shall we?

WoWWiki’s Thoughts
Glyphs are spell and ability enhancements that can be created by inscription.
Two kinds of glyphs exist: 
Major – large improvements to skills. 
Minor – small improvements to skills or cosmetic changes. 
Individuals gain a glyph slot based on their level: 
Level 15: 1 Major, 1 Minor. 
Level 30: 2 Major, 1 Minor. 
Level 50: 2 Major, 2 Minor. 
Level 70: 2 Major, 3 Minor. 
Level 80: 3 Major, 3 Minor. 
To be able to install a glyph, major or minor, you will need to stand close to a Lexicon of Power, which can be found near any Inscription trainer. 
Like gems, once installed, a glyph is consumed. It cannot be recovered. 
Glyphs can be overwritten, major by major and minor by minor. This can be used as a minor form of or in conjunction with respecing. 
End of WoWWiki’s Thoughts

So, glyphs can be kind of cool. Well, then there comes the question of WHICH glyphs do I want to use?
There aren’t that many glyphs available for each class. And the difference of Minor vs. Major glyphs is improvement vs. cosmetic.

Here is how I glyphed, you can change it as you see fit. But this is what made sense to me.

MINOR 1: Glyph of Levitate – Your Levitate spell no longer requires a reagent.  
Here is why this is cool. HOW IS THIS NOT COOL? Farming light feathers sucks. Add to this that when you jump off a ledge and you are mashing on that button and it turns out you DON’T have any feathers, you swear as you pancake on the ground. This removes the need to farm, and it adds a level of security that few have known before. If you only have one glyph on your priest, This is IT!

MINOR 2: Glyph of Fortitude – Reduces the mana cost of your Power Word: Fortitude and Prayer of Fortitude spells by 50%.  
Here is why this is cool.  Every time there is a wipe (That’s the tanks fault!), and every time you form a group, you utilize PW: Fortitude. Mana reduction increases your ability to stay in the fight, and decreases the amount of time required to buff your group. This is always a plus.

MINOR 3: Glyph of Fading – Reduces the mana cost of your Fade spell by 30%.  
Here is why this is cool. Mana reduction on spells is a common recurring theme in my posts. Anything that the priest can do to improve his healing ability or lengthen his staying power in combat is considered to be a plus. In this case, since you are mashing on the fade button every 30 seconds anyways (You are, aren’t you?), this will removes some of the mana cost of doing so. Thus, giving you 30% more fades for your money before you run out of mana. Or, over the course of 6 fades, giving you one more greater heal. That’s always a plus.

MAJOR 1: Glyph of Renew – Reduces the duration of your Renew by 3 sec. but increases the amount healed each tick by 25%. 
Here is why this is cool. I throw out renews to keep my tank alive. My tank takes massive damage. I can renew on a regular basis, but for those 10 seconds that this is ticking, it is doing a more effective job of keeping him alive.

MAJOR 2: Glyph of Flash Heal – Reduces the mana cost of your Flash Heal by 10%  
Here is why this is cool. Flash heal is a bread and butter spell for priests. Considering that mana usage is what determines your long term effectiveness, any method of reducing the mana cost of a common spell is considered a good thing. By reducing an already lowered spell cost by another 10%, you are improving your staying power in a long fight by that much more.

MAJOR 3: Glyph of Dispel Magic – Your Dispel Magic spell also heals your target for 6% of maximum health.  
Here is why this is cool. About half the time that someone is affected by some sort of magic, it is also causing damage. This eases the number of spells I need to cast to keep someone alive. Pair this with talents that lower the mana cost of this spell, and talents that lower the cost of instant spells in general, and this become a very cheap and very effective multi function ability. 
Of all the glyphs that I use, this one is the only one I have reservations about. I have been unable to find the Glyph of Spirit of Redemption on the AH as of yet. As soon as I do, there is a decent chance this one will be replaced.

So there it is, THAT is how I am glyphed. That is WHY I am glyphed the way I am. And this is all part of the equation that makes me as AWESOME as I really am.

Comments are always a good thing.

Holy Priest Spec

Posted in General, WoW at 5:18 am by Andrea

Here’s another post by my forever awesome hubby, Garen…. Garen has been a holy priest nearly his entire wow career, and he doesn’t play by everyone else’s rules…. I hope you enjoy his post about the spec he uses for raiding! Sorry for flipping classes so suddenly, but this is ALToholics Are Us, after all.


I’m a priest!
I’m a half way DECENT priest.
I’ve been doing it for 3 and a half years now.
So, the other day, another priest asks me… “Why are you so good?”
Other than the obvious answer of “Cause I’m Awesome!”, I told him it’s because I put a little thought into my spec, and I fill a role that most other priests don’t quite want to touch. So I fill that niche that all guilds need, but no one wants to fill. All the while, I still remaining an awesome and viable healer.

Allow me to give you the break down.
Priesting in the healing sense utilizes two of the three talent trees.

Discipline (Yes!) – Holy (Yes!) – Shadow (No!)

Okay, here we go!


Tier 1
Unbreakable Will  (5/5) – When a priest is stunned, he’s useless. When a priest is feared, he’s useless. 5 points in this talent makes you less useless!

Tier 2
Silent Resolve (3/3) – When a priest  takes agro, he dies. This reduces agro.

Improved Inner Fire (3/3) – Inner fire now increases your spell damage/healing. By putting three points into this talent, you get a buff of almost 200 spell power. That’s healing, damage, and awesomeness in a fiery can!

Tier 3
Inner Focus (1/1) – FREE CAST OF ANY SPELL! Popping a greater heal while regaining mana is an excellent way to keep you in the fight longer. Also, when you are OOM, this makes it so you can save your tanks life. Though, as a good priest, you shouldn’t be OOM.

Meditation (3/3) – Priesting requires mana. Anything you can do to make that pool fill faster or not stop filling is a good thing. Keeping a 30% regen ticker on your mana pool is AWESOME. It means you run out less.
Improved Power word: Fortitude (2/2) – Two points needed to be spent, and I chose to put them here. Stamina is an excellent stat to have. It helps everyone. Savor it!

Tier 4
Mental Agility (5/5) – Renew, Prayer of Mending, Dispel Magic, Shadow word: Pain, Shadow word: Death, Lightwell, Power word: Shield. What do these have in common? INSTANT CAST! Mental agility reduces the mana cost. Again, this keeps you in battle longer.

Tier 5
Divine Spirit (1/1) – THIS is why I spec the way I do. SPIRIT! Spirit translates into mana regen, +Healing,  and a buff to damage to anyone that receives it. PUT THE POINT HERE!

Improved Divine Spirit (2/2) – This is the part of the spirit combo that gives you the buff to damage. Don’t forget these points!

Tier 6
Enlightenment (5/5) – I had 5 points to put somewhere in either the holy or the disc trees, I found that the stat increases made me happier than the prayer of healing increase (Cause I don’t use PoH very often) Crappy reason, but it’s true. You can put these 5 wherever you want actually. I won’t be mad.  ^.^


Tier 1
Healing Focus (2/2) – Pushback can ruin a perfectly good greater heal. This will help to keep you from being stopped in your tracks.

Improved Renew (3/3) – Renew is a vital spell for keeping groups and raids up. It’s a constant tick. Making it better will make each tick better when you aren’t paying attention.

Holy Specialization (3/5) – Crit on a heal is awesome, however it’s not required. While putting points in other places, this was used to get me up to the next tier. On the plus side, it DOES make me crit more often.

Tier 2
Divine Fury (5/5) – This will make you cast faster! Faster casting = More heals = Less dying!

Tier 3
Desperate Prayer (1/1) – Sometimes when healing, you take agro, this will heal you. Instantly! Even good when you ARE desperate. But don’t say you’re desperate. People can’t know what we really feel as priests.  

Inspiration (3/3) – You heal tanks for a living! Tanks use armor! This improves your tanks armor while you keep him alive. Both parties win!

Tier 4
Improved Healing (3/3) – Less mana used = More heals cast!

Tier 5
Spirit of Redemption (1/1) – If for some reason you die, you have an additional 10 seconds to keep your party/tank alive. This can mean the difference between life and death. 

Spiritual Guidance (5/5) – I made the comment that spirit is vital to a priest. It IS! It is one of your most important stats. This improves on it by increasing your +healing by a percentage of your spirit. More spirit = More heals.

Tier 6
Spiritual Healing (5/5) – This increases your healing done. As a holy priest, this makes you better, OR, as I like to say… “More Awesome!”.

Tier 7
Holy Concentration (3/3) – Clearcasting allows you to get a free cast every so often. Free casts cause mana regen. Gotta love that.

Lightwell (1/1) – NO! It is NOT a “LoL-Well”. This is a vital tool that gives a free renew to your party at their own leisure. USE IT! Just try it and see what your parties think. It’s actually pretty cool.

Tier 8
Empowered Healing (5/5) – Again, increasing your +Healing makes you a better healer. (In theory)

Tier 9 
Circle of Healing (1/1) – Mass healing with a single click with no need to pay attention. Serious, what’s not to love?

That’s how I run my priest. You can run yours any way you see fit. But I hope my comments have made at least SOME sense. 
I’ll do another post soon about how/why I love spirit. And another one about glyphs. But, this should suffice for now.
Let me know if you have comments.

January 14, 2009

Lets Talk About Rogues

Posted in General, Questing, WoW tagged , , , , , , at 7:21 pm by Andrea

dpsMy rogue is currently level 75. I had never been one for melee classes, but I am enjoying her. I admittingly am NOT a rogue expert, as I am still learning the class. I however hope to play her equally as well as my other classes, and maybe get to run with her every now and again. I am completely noob to the rogue, still learning all the ins and outs… but at level 74 I pulled over 1k in an instance… which isn’t bad. For now, I am just leveling her up, mostly through questing but lately Ive been pulling some instances, and I also took a good hard look at her spec. I knew I didn’t know what I was doing, so I hit up a senior rogue in our guild, and asked his advice… here’s what we came up with.

Poofnstab is running 15/51/0 (eventually it will be 20/51/0 when she finished leveling) Lets take a look at her spec thus far:


Tier 1

Improved Sinister Strike (2/2): Reduces the energy cost of Sinister Strike by 5. Being as this ability is rogue bread and butter (unless you are sub, then its hemo) I figure a little less energy cost is a good thing.

Duel Wield Specialization (5/5): This increases the damage done by my offhand weapon by 50%. Since combat is about sustaining damage, this is a good one to pick up.

Tier 2

Improved Slice and Dice (2/2): Increases  the duration of Slice and Dice by50%. I use Slice and Dice on every fight, when soloing I only put up one or two points before I pop this and it lasts me the whole fight. For a boss fight putting up all five points will last you quite a while.

Percision (5/5): Increases chance to hit with weapon and poision attacks by 5%. This helps with that whole hit rating noise Im still working on.

Tier 3

Endurance (2/2): Reduces the cooldown of Sprint and Evasion by 1 min, and increases stamina by 4%. Adds a little surivability for when you go aggro happy.

Tier 4

Aggression (5/5): Increases the damage of my Backstab, Sinister Strike and Eviscerate abilities by 10%. I don’t really use backstab, but two out of three isn’t bad.

Tier 5

Blade Flurry (1/1): Increases attack speed by 20% and also hits a second mob. I usually pop this ability after getting Slice and Dice up and follow it up with Murder Spree when there is more then one mob around. Watch the numbers fly.

Sword Specialization (5/5): Gives a 5% chance to get an extra swing in on your mob. Now I just like swords. Some people prefer maces, or daggers. I’m a sword kinda girl, and thats all it is.

Tier 6

Weapon Expertise (2/2): Increase Expertise by 10. I’m still learning about this attribute, and will write more on it at a later time.

Blade Twisting (2/2): Increases damage of Sinister Strike and Backstab by 10%. Also has a 10% chance to daze your target. Again, I don’t tend to use Backstab, but Sinister Strike is constantly going off, so that 10 percent is worth it. Also, an occasional daze doesn’t hurt.

Tier 7

Vitality (3/3): Increases energy regeneration by 10%. Rogues are always out of energy, this helps lesson how often I recieve the “I can’t do that yet” error message.

Adrenaline Rush (1/1): Increases energy regeneration by 100% for 15 seconds. Great for those extended boss fights.

Tier 8

Combat Potency (5/5): Gives your offhand autoswings a 20% chance to regen 15 more energy… this is starting to sound like Mp5 right? Well thats the idea, except rogues don’t get to have mana pots.

Tier 9

Unfair Advantage (2/2): Gives a chance when you dodge an attack to strike back with 100% of your weapon damage. Yeah… that is a little bit unfair. I reccomend you read the comments on this ability under the link… its uses are truly entertaining.

Surprise Attacks (1/1): Finishing moves cannot be dodged, and gives Sinister Strike, Backstab, Shiv, Hemo, and Gouge abilities a 10% damage increase. Those little increases to Sinister Strike are really starting to add up now.

Savage Combat (2/2): Increases Attack Power by 4% and physical damage taken by mobs by 2% when they have poision effects on them. All in all, a more damage please kind of talent.

Prey on the Weak (5/5): Increases the chance to crit by 20% when the target has less health then you (as a percentage). This means if you kill it faster than it kills you, you’re gonna whoop his ass with some high numbers.

Tier 10

Murder Spree (1/1): Allows you to step behind multiple mobs hitting them every .5 seconds with both weapons until five hits are finished. You can also do this to a single target. I usually pop this with Blade Flurry when there are multiple mobs around. Its really a quite nice talent.


Tier 1

Evisercate (3/3): Increases damage done by Evisercate by 15%. I use evisercate a lot when Im soloing, and as part of a rotation for bosses, so really, this is used often.

Malice (5/5):  Increases crit strike chance by 5%. Rogues are well known for popping out of no where and killing a mob before they even realize whats happening. Crit is a major factor in this.

Tier 2

Ruthlessness (2/3): Gives finishing moves a 40% chance to add a combo point to the target. Always nice for getting started on the next rotation.

Tier 3

Lethality (5/5): Increases crit strike bonus of all combo moves by 30%. In the previous tree we worked on the direct damage, on this tree, we’re grabbing some crit.

Obviously, that isnt all the points, but its as far as Ive gotten. I imagine I’ll continue down the Assassination tree and grab up some poision talents before Im done. Ive tested out this spec, and recently replaced a lot of gear… even going so far as to craft my new epic engineering goggles. My unbuffed attack power sits at 2168 and my crit strike is at 26.34%. I believe this is decent for a 75 rogue, but I don’t know what final numbers should look like yet. I’m going to have to start focusing on my hit more as I get closer to 80… but I imagine that will come on its own in time. Hope this helps any nublet rogues like me out there!

January 12, 2009

Well, Damn.

Posted in Guild, WoW at 6:25 pm by Andrea

I’ve been dreading posting this, because I fear it will rehash the disaster of a weekend my guild just experienced, but I’m gonna suck it up and post it anyways. So I recently found this guild, and I really thought it was going to work for us. The group was chatty and friendly, and it seemed like a good place to be. We started raiding with two groups and as far as I could tell, all was fine. However, before and after Naxx last weekend, the officers and GM apparently had a few meetings, and quietly decided to xfer off our server because of the queues we’d recently been experiencing.

Thats all fine and dandy… except only the officers knew… and only the officers (and one or two members, after the fact) went. Two officers stayed, and they said they’d been out of the loop too. So I logged in Friday Morning just in time to see guild lead passed off to one of the two officers who stayed. No goodbyes, no explination… just gone… along with a tab or two out of the guild vault and 5,000 gold that members donated to the guild bank. 

So I hopped into vent with the new guild leader and quickly put together what was going on. We were in vent maybe ten minutes when that got shut down… so I offered up mine. I quickly began planning along with our new GM (who quickly promoted myself and hubby to co-gms) and started work on a new website as well… A few members decided to xfer too, and a few decided to leave guild but to stay on the server… but a good chunk have decided to hang out with us.

After many questions and upset guildies I’ve only known for a week, I decided to go to the forums, and call out the old leadership on this exodus, going so far as to say leaving that way was a chickenshit thing to do… and it exploded. I’ve been called crazy, I’ve been told I’m making a martyr of myself. Either way, I have to say I must have riled up a few feathers, because they’ve shut down that website, too. They’ve gone on to make the guild Absoultion… ironic huh?

Either way, guess I’m back into the leadership role. Obviously they haven’t hurt us too badly, as we threw up a ten man Naxx on the calendar just to see if we’d have enough…. and we do. I’ll work on our new website some more and recruit the few holes we have… (We have NO mages… how did that work out??) and we’ll move on… but it’s been a…. stressful weekend. I sure can pick me a guild, huh?

Either way… we’re recruiting… if you are interested, please visit our forums at http://www.damagecontrolguild.net/forums and drop an app… we’re in need of at least 1 of each class!

Guess I’ve got some time to work on my alts.

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