February 23, 2009

Achievement Spam

Posted in General, Guild, Raids, WoW tagged , , , , , at 5:29 pm by Andrea

It was yet another busy week for me and the guildies at <Abyss>. I have two more resets to finish gearing up the guild for the 25 mans we should be doing.  We spent the week taking two groups into Naxx 10. The first group got four bosses down, and the second group got 12. Why did one do so much better than the other? I’m not entirely sure, but I’m gonna guess it was luck of the draw and the route each group choose to take through the instance. I lead the second group and took them down spider first, then plauge, then construct and finally military. The other group started with the military wing. I’d assume that’s part of it. The other part would have been the gear levels of those involved. Our tanks and healers were already geared to begin with, whereas the other group had a healer and a tank that need some more lovin’. 

I did spend the day and ran that healer through 6 heroics though, so she’s much better off then she was. Overall just on runs I did, I saw more than 40 upgrades go out to guildies who needed them. Already I can see vast improvement of our DPS. I’m very proud of them for working so hard in only 1 week’s time.

So in between the massive heroics each day and a Naxx group going in daily, I found time to grind out my Argent Dawn rep to net me a title, and then I finished off my gnomer rep for a title there, too. On top of the Naxx achievements I didn’t have, it was a bit of spam this week. Now I’m focusing on Sporggar rep, and then I’ll move on to the other netural to exalted grinds I need for that title, as well. So far, I’m 20 factions into the 40 I’d like to eventually have.


20 Factions, Woot!

20 Factions, Woot!



Finally, as a guild we’re beginning to see what we’ve got, and getting to know each other. We did lose two DC’ers already, but everyone else seems to be going pretty strongly. Theres two or three that are being a little bit stubborn about the gear grind we’re having to do, but otherwise, everyone else seems to be on the same page. So, two more weeks of grinding, and off to 25s we go!

February 21, 2009

But Mom, All the Bloggers are Doin’ It!

Posted in Blog, General, WoW tagged , , at 7:07 am by Andrea

So there’s a meme goin’ around that’s been a sort of craze lately… Gnomes are doin it, Banana’s are doin it, Hell even QQers, Wanna-be Hordies, and Gun Lovers are doin it. And lets not forget the Romantics, the Flower Lovers, The Married, The Raged, The Knotty, The Corner Lurkers, The Numerous Annas, and yes, even the Matticus’ of the World are doin it, too.

And Damnit, I hate being left out.

So here’s my shot:


Bronze Drake

Bronze Drake

That’s a bronze drake from the timed culling of stratholme event. I was quite excited to have won it, but didn’t get the chance to try it out until we went to Naxx, when I snapped this screenshot. You are supposed to tag someone for this, but seeing as the list above includes nearly every blogger I know, I’m just gonna let this one slide.

February 14, 2009

Love is in the Air

Posted in General, WoW tagged , , , , , at 7:10 pm by Andrea

Happy national everyone gets laid Valentine’s Day. It’s a day of love, of kindness, and of expressing one’s self. For me, this holiday is usually fairly unobserved, except for taking our children with us to dinner. But for some people, the day is a big deal. Blizzard, for as long as I can remember, has always had the Valentines Day event, but this is the first year we have achievements for it. As you may know, a lot of people are going for the “What a Long Strange Trip it’s Been…” meta achievement. I’m not, personally… however it does effect me all the same. Why you may ask? Well, you see, I am a Draenei Paladin…. and apparently, there are not many of those on my server. I’ve been told we’re just about as elusive as a Troll Rogue… so everytime I’m in a major city, I end up looking like this:

wowscrnshot_021109_212426Which really isn’t that big a deal, I just wonder if those petals will ever come out of my hair. So, everyone is in the spirit of love right? NO! There are some heartbroken fools out there that would do just about anything to spurn you, even been as crazy as to ninja a FROZEN ORB?! Yeah, you heard right… I suppose if you’re gonna ninja something…. take the least valuable item you can right? Hell hath no fury like a woman scorned right? Too bad this one’s a dude…


February 3, 2009

I Love You, Too!

Posted in General, WoW at 6:46 pm by Andrea

Did you miss me? I’ve been around just incredibly busy. I’ve got a whole new fresh website for my guild all put together and running live (http://www.damagecontrolguild.net) And I’ve been busy running raids (we got Gothik, this week) and recruiting (We still need healers and ranged DPS, interested? Click the guild link to apply). Also, I’ve been enjoying my alts, particularly, my Death Knight. She’s level 70 now, and thanks to a little post about not mashing buttons, she’s making progess rather quickly. Now my guild knows who my alts are, but I don’t imagine that I’ve been on the server long enough for many to know my name, let alone my alts.


Goldfish and Hearts

Goldfish and Hearts

So imagine my surprise when I log into my DK to find an email waiting for her from a guy named Lemonaid. Orginally, I assumed he was just a guildie being nice… however, he’s not. He’s a level 80 guild leader of his own, and one I’ve never heard of before. So I wrote him back, and I said I loved him too, and asked if we ever met before…. in which he replied with ANOTHER goldfish saying that no, we haven’t met, but he loved me anyways… cute I thought, So… I tossed out another email, gave him a happy fun rock and told him to spread the happiness around… we’ll see what he comes up with later today when I log in.

January 18, 2009

Sarcasm Abound

Posted in General, WoW tagged , , , , at 8:50 pm by Andrea

Is it bad when Garen is posting more often to my blog than I am? Naaaaahhhh we’re married, that means I get half the credit! Anyways, here’s a post from Garen that is totally full of sarcasm, don’t take anything he says to heart… (I never do) – Andrea


I was torn on what to title this post, so I have decided to use them both. I proudly present:


Youre Doing It Wrong!

You're Doing It Wrong!



I do not consider myself to be a scholar by any means, however, there are a number of words that just anger me when people decide to either not pronounce them properly, or just don’t give a rats behind.

I intend to show you how you are, in fact, doing it wrong.

I give you the following:

Medivh is the guy who let the horde into Azeroth. Some people consider him to be a pretty irritating guy. Others think he payed for his mistake in Warcraft III when he setup the whole Mt. Hyjal thing with Thrall and Jaina.
The reason that this word pisses me off so much is because people do not pronounce it correctly. In written type, the name Medivh can be butchered to no end. However, if you have game sounds turned on, or have played Warcraft 3 or Warcraft 2, then you know the truth.
It is not “Med Vuh”.
It is not “Mee duh vuh”.
It is not  “Med Eee Vee”.
The proper pronunciation is “Meh-Deeve”
The next time someone screws this up, smack them, kick them from the guild, educate them, then publicly ridicule them on the realm forums.

Shattrath is the city of refugees that is stuck in the corner of Terokkar forest. You can’t PvP there, but you can throw yourself from the aldor rise and successfully kill yourself.
The reason that this work pisses me off so much is again, pronunciation. I look at this word and see something very simple. Let’s do a breakdown. Shall we?


People call this city “Shatt” for short. It’s easier. It has a good flow to it. People enjoy doing it. So, tell me, how the hell do these same well educated people look at this work and see Shatharuh city?
That’s right, “Shath-uh-ruh”. 
The next time someone screws this up, smack them, kick them from the guild, educate them, then publicly ridicule them on the realm forums.

This is a reletivily new one that pisses me off. The city has been in the game since day one. However, people have only recently begun to butcher the name. Blizzard uses the Long “A” sound, the short “A” sound, and the “Uh” sound for “A’s” all the time. The trick is knowing when to use what.
So, lets look at this word.
I’ll give you a hint. There are who long A’s and an UH.
The proper pronunciation is as follows. 
DAL. That’s like “HAL” from A space odyssey: 2001.
UH. That’s like “Uh, wut?”
RAN. Like…. Ran. If you try and read too deep into that one, you need kicked in the back of the knee.
Don’t say it like you are English, or Australian, or a Kiwi, or any other breathy sounding nationality. That is, unless you really ARE one of those nationality, then it just sounds awesome! Seriously, ask an Australian to say “Water”. It’s great! But like I was saying…
It’s an AAAH. Kinda like your screaming. If you don’t understand me yet, get in my vent server and I’ll say it for you. REPETEDLY!

This one makes me want to claw my eyes out.
It’s a Re-“A”-gent.
Not a rEEjent.
Not a rEE”g”ent.
It’s a  RE “A” GENT.

Last time I checked, Blizzard had an age limit to play this game (I could be wrong), but I’m pretty sure you should kinda have some knowledge of how to spell if you are going to use the chat function.
I’m going to be blunt here, I apologize in advance.
ROGUE = Sneaky thief guy who can sap, steal, and pops lock boxes. Usually picked last for groups.
ROUGE = Powdery make up that some women put on their faces so that rich guys will buy them food so that boobs can be squeezed!
Got it?
You screw it up again and I’ll kick you in the shin so hard your dog will limp from sympathy.

Scholomance was a school of magic before the invasion of the horde and the arrival of the scourge. Back in Vanilla WoW, a lot of players complained about Scholomance simply because it was a pain in the butt to get any good gear out of there for your specific class. This meant that EVERYONE was running the place. Since everyone was running the place, a lot of people were pronouncing it wrong. This is why I hate this word. Now, I don’t REALLY hate it. I like this word a lot when it is pronounced properly. It makes me smile. But when it gets butchered… I just want to SCREAM!
Scholomance. Everyone gets the “MANCE” part right. Kudos to everyone for that.
But, the Scholo is the part that makes me cringe. 
SCH can make a “SH” sound in some cases. But, not in this one. 
The SCH makes the SK sound that you get from the word School.
The scholo (being a school after all) almost sounds like school when pronounced properly, but it is actually…
Easy, right?

There are a few other words in WoW that really anger me, but I have chosen to not chronicle them at this time. If you feel the need to get into vent with me, I’ll be happy to discuss words and such. But right now, this is a good starter.
DON’T SCREW THEM UP! Or I’ll kick you from the guild, educate you, then ridicule you on the forums!

Being Prepared: The Holy Priest

Posted in General, WoW tagged , , , , , , , at 4:34 am by Andrea

Looks like Garen has got a whole series of priesting posts for my readers to enjoy. Perhaps he’ll eventually become a full time writer here… in the meantime, here’s Garen’s post on priest preparedness…


I warn you now, this post may seem a bit controlling, BUT, this is how I learned, and some of the things it taught me were actually very helpful. So, take it for a grain of salt.

When I was younger, between the ages of 12 and 18, I was in the Boy Scouts. While enrolled in that great institution, we had a motto. 
Be Prepared!
Seems simple enough doesn’t it?
Make sure you have what you need, when you need it, so that you don’t die, someone else doesn’t die, and you don’t get eaten by a bear. From that idea, with the exception of the bear thing, it seems like Boy Scouts and Priests have a lot in common. Well, Priests don’t usually carry Gnomish army knives. But that is neither here nor there.
What I intend to rant about in this space is what all a good priest needs in order to be prepared. This will include things to carry. Macro’s that are helpful. And simple tips that a lot of people/priests don’t always consider. It’s a tips and tricks of the trade kind of thing.

I’ll divide this up into two sections. I hope you enjoy.
What to Carry

The basis of being prepared is what do you take with you when you go places? This can be instances, raids, battlegrounds, etc. Everything you carry is all you have to work with. You can’t take the bank to battle.

Bags: (Big) You start the game with a single 16 slot backpack. This is enough to keep you happy until level 2. MAYBE level 3 if you are competent. But, from that point on, bigger is better. As a level 80 priest, bag space is at a premium. There are a few different methods of acquiring bigger bags. If you are the raiding type, then Zul’Aman is an option. Onyxia’s lair and Magtheridon’s lair are options as well. But if you just wanna burn the cash, then picking up tailored bags of the 18-22 slot variety is your best option. Once you have a stack of bags, you are going to want to designate ONE of them as your utility bag. Set it as your last bag slot, because we will be keeping it full of fun stuff.

Candles: (4 Stacks) Priests have three major buffs that they hand out to their parties/raids. This is Prayer of Fortitude, Prayer of Divine Spirit, and Prayer of Shadow Protection. These buffs utilize candles. Now, since a recent patch, buffs affect the whole raid, not just parties. This is limited the number of candles that each priest must carry. However, since I’m lazy, as most people are, I plan to be prepared.  I carry FOUR STACKS OF CANDLES. That’s 80 candles. That’s enough mats for around 30 buffing sessions. Put these in the bottom row of your utility sack.

Food: (2 Stacks) Food is interesting for a priest. Since you can heal yourself, you don’t really NEED to carry food, but there are those times where you don’t want to drink, heal, then drink some more. So, food is useful there. However, there is another type of food. Stat Food! That stuff is awesome. As a healy priest, I usually carry +Spell power and +Spirit food. But if that isn’t available, then anything that increases spell power or haste is always a good thing. You want two full stacks of this. Nothing is more irritating that starting a boss fight and realizing you ate your last firecracker salmon on the last fight. You want the highest level you can get your hands on.

Water: (2 Stacks) Heals take mana! Mana is restored by drinking. If your regen is high enough, then having a lot of water isn’t really needed, however, there are times you need to drink. (Flashbacks to that 10K hp “tank” at level 80 who didn’t own a shield and preferred the stats of leather and cloth!) Two stacks make sure that you are ready. You want the highest level you can get your hands on.

Potions: (1 Stack of Each) Potions come in many colors. I assume the different colors do different things, but I’m not sure what. Okay, I’m kidding. I know what they do. Considering the dynamic nature of priesting, you always need to have one stack of Mana and one stack of Health potions on you. They stack to 5, which isn’t bad, but could be better. Blizzard made it better by introducing the potion injectors. If you grab an injector kit, you can fill it with 20 charges. That’s usually a better option than only carrying 5.

Elixirs: (1 Stack of Each) Elixirs come in two styles. Battle and Guardian. Each can grant different buffs. Since I’m still leveling my alchemy, I don’t know which ones I’m going to carry yet. BUT, you’ll need one stack of each.

Weapon Oil: (2 vials) The new level 80 oils haven’t been released as of this writing, however, as soon as they are, there will be two vials of the stuff in my bag! +Spell power is preferred.

Bandages: (1 Stack) While it IS true that priests can heal themselves, there are times in combat where you are unable to heal for various reasons such as mana constraints, silence, and so forth. For this reason, your first aid needs to be maxxed out and you should have one full stack of bandages on you at all times. You never know when heals may get that critical.
Inventory of your “Utility Bag”: (Assuming 20 Slot)
1. Candles
2. Candles
3. Candles
4. Candles
5. Food
6. Food
7. Water
8. Water
9. Mana Potion/Injector
10. Health Potion/Injector
11.Guardian Elixir
12. Battle Elixir
13. Weapon Oil
14. Weapon Oil
15. Bandages
16. Profession Specific Slot
17. Profession Specific Slot
18. Profession Specific Slot
19. Fishing Pole
20. Hearthstone
How to light a fire under water

For this section, I will provide a few little tools that will make you even more useful that you already are!

Trinket Macro:  Most priests carry trinkets of the healing sort. A good number of these trinkets have a “/use” feature. And again, a good number of the priests who carry a good number of these trinkets never use a good number of these /use features. A hunter friend of mine (Dechion) found a way to combat this. I have since made it part of who I am and how I play. BEHOLD…. A macro.
/use 13
/use 14
/cast Greater Heal
The reason this is attached to the greater heal is because you use it all the time, which means your trinkets will get used all the time. Also, you won’t be opening the fight with greater heal, so you don’t waste your trinkets on a spot where they aren’t needed.

Rez that Jerk!: In scenarios where there could be multiple deaths, there is the problem of numerous healers trying to rez the same person. This causes lost time and a confusion as to who rezzed who. How do we solve this? Well, this is a throwback to days of yore in the Molten Core!  BEHOLD…. A macro.
/s %T, way to die! Now I have to rezz you. (Or some other witty comment)
/cast resurrection
Now, the “%T” is the important part, because that is what will tell the crowd who you are resurrecting. If you would like suggestions for something witty to say, you can hit the priest forums on the WOW forums. They always have a thread up about witty rez macros.

Sunscreen: A couple of years ago, Baz Lurhman put out a song called “Sunscreen”. It was about good advice that could be attributed to life. While I am not nearly as successful as he apparently was, I offer the following.

Do Not Let Your Tank Die! The results of keeping your tank alive have been proven to increase your life span and the life span of those you are partying with. This will reduce your repair costs, the cost of reagents for buffs, and frustration from your party. The rest of my advice is just that, advice!
•    Always open combat with a prayer of mending and a renew. It gives you a good start on any encounter.
•    Don’t shield the tank unless you have to, or he has sufficient threat/rage. Shielding him can cause him to not generate enough agro to keep the party safe.
•    Use your shadow fiend at every opportunity. You never know if you will be around at the end of the fight. The same goes for your  Inner Focus.
•    If you have to pick a member of your party to let die… It’s going to be the rogue.
•    You are the person keeping the party alive. If they don’t treat you well, you can always leave. But, don’t be a snob, your reputation can precede you.
•    And for the love of everything holy… You don’t need crit rating. That stuff is for mages! You want haste and spirit and regen!

That’s my series of thoughts on the above matters. Now, it may seem like this post came to an abrupt close. And you’re right. It did. I apologize for that. I’ve just been working on it for two days and I’m sick of looking at it. So there you go. I hope it helps. This is my personal contribution to being part of the priesting gustapo.

I’m gonna go write a post about how things are supposed to be pronounced.
And then I’m writing my damn farming guide. Money for free baby!

January 16, 2009

Glyphs for the Holy Priest

Posted in General, WoW at 7:56 pm by Andrea

It would seem Garen is on a roll with his information on his holy priest and why he is… well the way he is… So here you have it… Garen’s Holy Priest Glyphs.


Okay, for the sake of this opening thought process, let’s assume that I am you!
So I’m a shiny new level 80 priest. I’ve already got a little healing experience, and I have made the decision to improve myself.
The first thing I did was respect to “Garen’s Awesome Spec ©”. I then went and loaded up on reagents. (That’s another post).
Now, I’m staring at the AH figuring out what I want for glyphs.
Glyphs? What are those?
Now, back to me being me, and you being you.
Well, Wowwiki gives a decent explanation of what glyphs are and what levels you need to be to use them.
Let’s read that now, shall we?

WoWWiki’s Thoughts
Glyphs are spell and ability enhancements that can be created by inscription.
Two kinds of glyphs exist: 
Major – large improvements to skills. 
Minor – small improvements to skills or cosmetic changes. 
Individuals gain a glyph slot based on their level: 
Level 15: 1 Major, 1 Minor. 
Level 30: 2 Major, 1 Minor. 
Level 50: 2 Major, 2 Minor. 
Level 70: 2 Major, 3 Minor. 
Level 80: 3 Major, 3 Minor. 
To be able to install a glyph, major or minor, you will need to stand close to a Lexicon of Power, which can be found near any Inscription trainer. 
Like gems, once installed, a glyph is consumed. It cannot be recovered. 
Glyphs can be overwritten, major by major and minor by minor. This can be used as a minor form of or in conjunction with respecing. 
End of WoWWiki’s Thoughts

So, glyphs can be kind of cool. Well, then there comes the question of WHICH glyphs do I want to use?
There aren’t that many glyphs available for each class. And the difference of Minor vs. Major glyphs is improvement vs. cosmetic.

Here is how I glyphed, you can change it as you see fit. But this is what made sense to me.

MINOR 1: Glyph of Levitate – Your Levitate spell no longer requires a reagent.  
Here is why this is cool. HOW IS THIS NOT COOL? Farming light feathers sucks. Add to this that when you jump off a ledge and you are mashing on that button and it turns out you DON’T have any feathers, you swear as you pancake on the ground. This removes the need to farm, and it adds a level of security that few have known before. If you only have one glyph on your priest, This is IT!

MINOR 2: Glyph of Fortitude – Reduces the mana cost of your Power Word: Fortitude and Prayer of Fortitude spells by 50%.  
Here is why this is cool.  Every time there is a wipe (That’s the tanks fault!), and every time you form a group, you utilize PW: Fortitude. Mana reduction increases your ability to stay in the fight, and decreases the amount of time required to buff your group. This is always a plus.

MINOR 3: Glyph of Fading – Reduces the mana cost of your Fade spell by 30%.  
Here is why this is cool. Mana reduction on spells is a common recurring theme in my posts. Anything that the priest can do to improve his healing ability or lengthen his staying power in combat is considered to be a plus. In this case, since you are mashing on the fade button every 30 seconds anyways (You are, aren’t you?), this will removes some of the mana cost of doing so. Thus, giving you 30% more fades for your money before you run out of mana. Or, over the course of 6 fades, giving you one more greater heal. That’s always a plus.

MAJOR 1: Glyph of Renew – Reduces the duration of your Renew by 3 sec. but increases the amount healed each tick by 25%. 
Here is why this is cool. I throw out renews to keep my tank alive. My tank takes massive damage. I can renew on a regular basis, but for those 10 seconds that this is ticking, it is doing a more effective job of keeping him alive.

MAJOR 2: Glyph of Flash Heal – Reduces the mana cost of your Flash Heal by 10%  
Here is why this is cool. Flash heal is a bread and butter spell for priests. Considering that mana usage is what determines your long term effectiveness, any method of reducing the mana cost of a common spell is considered a good thing. By reducing an already lowered spell cost by another 10%, you are improving your staying power in a long fight by that much more.

MAJOR 3: Glyph of Dispel Magic – Your Dispel Magic spell also heals your target for 6% of maximum health.  
Here is why this is cool. About half the time that someone is affected by some sort of magic, it is also causing damage. This eases the number of spells I need to cast to keep someone alive. Pair this with talents that lower the mana cost of this spell, and talents that lower the cost of instant spells in general, and this become a very cheap and very effective multi function ability. 
Of all the glyphs that I use, this one is the only one I have reservations about. I have been unable to find the Glyph of Spirit of Redemption on the AH as of yet. As soon as I do, there is a decent chance this one will be replaced.

So there it is, THAT is how I am glyphed. That is WHY I am glyphed the way I am. And this is all part of the equation that makes me as AWESOME as I really am.

Comments are always a good thing.

Holy Priest Spec

Posted in General, WoW at 5:18 am by Andrea

Here’s another post by my forever awesome hubby, Garen…. Garen has been a holy priest nearly his entire wow career, and he doesn’t play by everyone else’s rules…. I hope you enjoy his post about the spec he uses for raiding! Sorry for flipping classes so suddenly, but this is ALToholics Are Us, after all.


I’m a priest!
I’m a half way DECENT priest.
I’ve been doing it for 3 and a half years now.
So, the other day, another priest asks me… “Why are you so good?”
Other than the obvious answer of “Cause I’m Awesome!”, I told him it’s because I put a little thought into my spec, and I fill a role that most other priests don’t quite want to touch. So I fill that niche that all guilds need, but no one wants to fill. All the while, I still remaining an awesome and viable healer.

Allow me to give you the break down.
Priesting in the healing sense utilizes two of the three talent trees.

Discipline (Yes!) – Holy (Yes!) – Shadow (No!)

Okay, here we go!


Tier 1
Unbreakable Will  (5/5) – When a priest is stunned, he’s useless. When a priest is feared, he’s useless. 5 points in this talent makes you less useless!

Tier 2
Silent Resolve (3/3) – When a priest  takes agro, he dies. This reduces agro.

Improved Inner Fire (3/3) – Inner fire now increases your spell damage/healing. By putting three points into this talent, you get a buff of almost 200 spell power. That’s healing, damage, and awesomeness in a fiery can!

Tier 3
Inner Focus (1/1) – FREE CAST OF ANY SPELL! Popping a greater heal while regaining mana is an excellent way to keep you in the fight longer. Also, when you are OOM, this makes it so you can save your tanks life. Though, as a good priest, you shouldn’t be OOM.

Meditation (3/3) – Priesting requires mana. Anything you can do to make that pool fill faster or not stop filling is a good thing. Keeping a 30% regen ticker on your mana pool is AWESOME. It means you run out less.
Improved Power word: Fortitude (2/2) – Two points needed to be spent, and I chose to put them here. Stamina is an excellent stat to have. It helps everyone. Savor it!

Tier 4
Mental Agility (5/5) – Renew, Prayer of Mending, Dispel Magic, Shadow word: Pain, Shadow word: Death, Lightwell, Power word: Shield. What do these have in common? INSTANT CAST! Mental agility reduces the mana cost. Again, this keeps you in battle longer.

Tier 5
Divine Spirit (1/1) – THIS is why I spec the way I do. SPIRIT! Spirit translates into mana regen, +Healing,  and a buff to damage to anyone that receives it. PUT THE POINT HERE!

Improved Divine Spirit (2/2) – This is the part of the spirit combo that gives you the buff to damage. Don’t forget these points!

Tier 6
Enlightenment (5/5) – I had 5 points to put somewhere in either the holy or the disc trees, I found that the stat increases made me happier than the prayer of healing increase (Cause I don’t use PoH very often) Crappy reason, but it’s true. You can put these 5 wherever you want actually. I won’t be mad.  ^.^


Tier 1
Healing Focus (2/2) – Pushback can ruin a perfectly good greater heal. This will help to keep you from being stopped in your tracks.

Improved Renew (3/3) – Renew is a vital spell for keeping groups and raids up. It’s a constant tick. Making it better will make each tick better when you aren’t paying attention.

Holy Specialization (3/5) – Crit on a heal is awesome, however it’s not required. While putting points in other places, this was used to get me up to the next tier. On the plus side, it DOES make me crit more often.

Tier 2
Divine Fury (5/5) – This will make you cast faster! Faster casting = More heals = Less dying!

Tier 3
Desperate Prayer (1/1) – Sometimes when healing, you take agro, this will heal you. Instantly! Even good when you ARE desperate. But don’t say you’re desperate. People can’t know what we really feel as priests.  

Inspiration (3/3) – You heal tanks for a living! Tanks use armor! This improves your tanks armor while you keep him alive. Both parties win!

Tier 4
Improved Healing (3/3) – Less mana used = More heals cast!

Tier 5
Spirit of Redemption (1/1) – If for some reason you die, you have an additional 10 seconds to keep your party/tank alive. This can mean the difference between life and death. 

Spiritual Guidance (5/5) – I made the comment that spirit is vital to a priest. It IS! It is one of your most important stats. This improves on it by increasing your +healing by a percentage of your spirit. More spirit = More heals.

Tier 6
Spiritual Healing (5/5) – This increases your healing done. As a holy priest, this makes you better, OR, as I like to say… “More Awesome!”.

Tier 7
Holy Concentration (3/3) – Clearcasting allows you to get a free cast every so often. Free casts cause mana regen. Gotta love that.

Lightwell (1/1) – NO! It is NOT a “LoL-Well”. This is a vital tool that gives a free renew to your party at their own leisure. USE IT! Just try it and see what your parties think. It’s actually pretty cool.

Tier 8
Empowered Healing (5/5) – Again, increasing your +Healing makes you a better healer. (In theory)

Tier 9 
Circle of Healing (1/1) – Mass healing with a single click with no need to pay attention. Serious, what’s not to love?

That’s how I run my priest. You can run yours any way you see fit. But I hope my comments have made at least SOME sense. 
I’ll do another post soon about how/why I love spirit. And another one about glyphs. But, this should suffice for now.
Let me know if you have comments.

January 14, 2009

Lets Talk About Rogues

Posted in General, Questing, WoW tagged , , , , , , at 7:21 pm by Andrea

dpsMy rogue is currently level 75. I had never been one for melee classes, but I am enjoying her. I admittingly am NOT a rogue expert, as I am still learning the class. I however hope to play her equally as well as my other classes, and maybe get to run with her every now and again. I am completely noob to the rogue, still learning all the ins and outs… but at level 74 I pulled over 1k in an instance… which isn’t bad. For now, I am just leveling her up, mostly through questing but lately Ive been pulling some instances, and I also took a good hard look at her spec. I knew I didn’t know what I was doing, so I hit up a senior rogue in our guild, and asked his advice… here’s what we came up with.

Poofnstab is running 15/51/0 (eventually it will be 20/51/0 when she finished leveling) Lets take a look at her spec thus far:


Tier 1

Improved Sinister Strike (2/2): Reduces the energy cost of Sinister Strike by 5. Being as this ability is rogue bread and butter (unless you are sub, then its hemo) I figure a little less energy cost is a good thing.

Duel Wield Specialization (5/5): This increases the damage done by my offhand weapon by 50%. Since combat is about sustaining damage, this is a good one to pick up.

Tier 2

Improved Slice and Dice (2/2): Increases  the duration of Slice and Dice by50%. I use Slice and Dice on every fight, when soloing I only put up one or two points before I pop this and it lasts me the whole fight. For a boss fight putting up all five points will last you quite a while.

Percision (5/5): Increases chance to hit with weapon and poision attacks by 5%. This helps with that whole hit rating noise Im still working on.

Tier 3

Endurance (2/2): Reduces the cooldown of Sprint and Evasion by 1 min, and increases stamina by 4%. Adds a little surivability for when you go aggro happy.

Tier 4

Aggression (5/5): Increases the damage of my Backstab, Sinister Strike and Eviscerate abilities by 10%. I don’t really use backstab, but two out of three isn’t bad.

Tier 5

Blade Flurry (1/1): Increases attack speed by 20% and also hits a second mob. I usually pop this ability after getting Slice and Dice up and follow it up with Murder Spree when there is more then one mob around. Watch the numbers fly.

Sword Specialization (5/5): Gives a 5% chance to get an extra swing in on your mob. Now I just like swords. Some people prefer maces, or daggers. I’m a sword kinda girl, and thats all it is.

Tier 6

Weapon Expertise (2/2): Increase Expertise by 10. I’m still learning about this attribute, and will write more on it at a later time.

Blade Twisting (2/2): Increases damage of Sinister Strike and Backstab by 10%. Also has a 10% chance to daze your target. Again, I don’t tend to use Backstab, but Sinister Strike is constantly going off, so that 10 percent is worth it. Also, an occasional daze doesn’t hurt.

Tier 7

Vitality (3/3): Increases energy regeneration by 10%. Rogues are always out of energy, this helps lesson how often I recieve the “I can’t do that yet” error message.

Adrenaline Rush (1/1): Increases energy regeneration by 100% for 15 seconds. Great for those extended boss fights.

Tier 8

Combat Potency (5/5): Gives your offhand autoswings a 20% chance to regen 15 more energy… this is starting to sound like Mp5 right? Well thats the idea, except rogues don’t get to have mana pots.

Tier 9

Unfair Advantage (2/2): Gives a chance when you dodge an attack to strike back with 100% of your weapon damage. Yeah… that is a little bit unfair. I reccomend you read the comments on this ability under the link… its uses are truly entertaining.

Surprise Attacks (1/1): Finishing moves cannot be dodged, and gives Sinister Strike, Backstab, Shiv, Hemo, and Gouge abilities a 10% damage increase. Those little increases to Sinister Strike are really starting to add up now.

Savage Combat (2/2): Increases Attack Power by 4% and physical damage taken by mobs by 2% when they have poision effects on them. All in all, a more damage please kind of talent.

Prey on the Weak (5/5): Increases the chance to crit by 20% when the target has less health then you (as a percentage). This means if you kill it faster than it kills you, you’re gonna whoop his ass with some high numbers.

Tier 10

Murder Spree (1/1): Allows you to step behind multiple mobs hitting them every .5 seconds with both weapons until five hits are finished. You can also do this to a single target. I usually pop this with Blade Flurry when there are multiple mobs around. Its really a quite nice talent.


Tier 1

Evisercate (3/3): Increases damage done by Evisercate by 15%. I use evisercate a lot when Im soloing, and as part of a rotation for bosses, so really, this is used often.

Malice (5/5):  Increases crit strike chance by 5%. Rogues are well known for popping out of no where and killing a mob before they even realize whats happening. Crit is a major factor in this.

Tier 2

Ruthlessness (2/3): Gives finishing moves a 40% chance to add a combo point to the target. Always nice for getting started on the next rotation.

Tier 3

Lethality (5/5): Increases crit strike bonus of all combo moves by 30%. In the previous tree we worked on the direct damage, on this tree, we’re grabbing some crit.

Obviously, that isnt all the points, but its as far as Ive gotten. I imagine I’ll continue down the Assassination tree and grab up some poision talents before Im done. Ive tested out this spec, and recently replaced a lot of gear… even going so far as to craft my new epic engineering goggles. My unbuffed attack power sits at 2168 and my crit strike is at 26.34%. I believe this is decent for a 75 rogue, but I don’t know what final numbers should look like yet. I’m going to have to start focusing on my hit more as I get closer to 80… but I imagine that will come on its own in time. Hope this helps any nublet rogues like me out there!

January 7, 2009

Spider Wing Cleared

Posted in General, Guild, Raids, WoW tagged , , , , , , , at 6:21 pm by Andrea

I’ve been slacking on the posting. Been having some RL medical stuff come up and I’ve been extremely distracted by it. However, recently I got to see a REAL rogue and the kind of damage it can do, I leveled engineering up to 422, I fished my heart out for some coins and got the Silver in the City achievement, and I picked up my very last recipe from Dalaran, leaving me 14 short of my 160. There’s the tidbits, now on to the good stuff.

wowscrnshot_010609_184430As I mentioned, my group of server hopping guild searching refugees friends recently found a home in the guild Damage Control. Things have been awesome, and all in all I don’t think we’ve ever been so widely accepted before. Everyone seems to be happy and that leaves me a lot more time to worry about myself. Yesterday, was regular raid day for the guild. They’d been doing 1 group for 10 man Naxx. Last night, thanks to the addition of two uber awesome healers, (ahem) we were able to get two off the ground. Group 2, my group, had about half a raid full of nooblets, including myself, to Naxx, but that didn’t stop us. With only one wipe on the last boss in the Spider Wing, we managed to clear them all with EASE even, and started down the plague wing before calling it a night. Tonight the guild has Heroic OS, lets hope we can get him totally on our own.

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